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Re:Hyprland, a dynamic tiling Wayland compositor that doesn'... by dTal on Sunday January 15, 2023 @08:22AM (#34389202)
>why would you want tearing?!

Avoiding tearing inevitably involves adding latency (the data is ready, render half a frame now or wait for vsync?) Some might consider it worthwhile to give up frame-perfection in exchange for getting as much data to the user as fast as possible; that's valid. Latency isn't just important for games, it colors every interaction we have with the computer.

Re:Hyprland, a dynamic tiling Wayland compositor that doesn'... by QUrprUd1nCeicw on Sunday January 15, 2023 @10:26AM (#34390053)
That's less and less relevant as GPUs and displays get faster. You might gain a trivial amount of latency in certain cases, with specific apps, at the cost of bringing back stuttering. The normal case is always going to be vsync.