Re:Hyprland, a dynamic tiling Wayland compositor that doesn'...
by QUrprUd1nCeicw on Sunday January 15, 2023 @10:26AM
(#34390053)
That's less and less relevant as GPUs and displays get faster. You might gain a trivial amount of latency in certain cases, with specific apps, at the cost of bringing back stuttering. The normal case is always going to be vsync.
Avoiding tearing inevitably involves adding latency (the data is ready, render half a frame now or wait for vsync?) Some might consider it worthwhile to give up frame-perfection in exchange for getting as much data to the user as fast as possible; that's valid. Latency isn't just important for games, it colors every interaction we have with the computer.