I appreciate your opinion on the value prop too. I'm curious though, is there anything you feel is missing out from these other stores that maybe we could do?
Other than exclusives, I can't think of anything that would tempt me to join your platform.
Edit: typos
That's valid if the target market is "people who want to play games". It's not in this case, it's "people who want to play indie games", which is a different target. By removing DRM, it's expanded to include "people who want pirate indie games" which is a ridiculously tiny segment.
> The reason "add DRM later" is problematic is that you hit product market fit with the a lot of the second group, meaning they will be upset when you add it.
So? These are gamers we are talking about. Bugginess, poor quality and everything else that they claim upsets them still doesn't stop them from buying the game!
I don't think that matters in the context of revenue for a business - if you want paying customers, then you have to offer people value for the money they hand over, which GOG does.
If you could distil the value you are offering to customers in just a few short sentences, what would those sentences be?
Anyway, good luck :-)
And like you on both Steam and GOG I have a backlog of hundreds of games. Games I mostly acquired through Humble Bundle and GOG sales or giveaways. Nowadays I vastly prefer buying on GOG over Steam, due to feeling I am more in ownership of the games due to no DRM. I can download the games and make back-ups in case GOG ever goes down.
I will probably never be able to play all the games I bought, but even then devs and publishers should have gotten some money from me. Would not happen if it weren’t for Humble Bundle & GOG sales, cause I like to buy cheap.
The last time I found some stats (five years ago), MOST accounts had hundreds of games, most of which were never played (playtime < 2 hours, I think).
Luckily, the developer still got paid. With MagnaPlay, the developers will never get paid unless the game is played.
In other words, this looks like a bad deal for developers, while also looking like a bad deal for gamers![1]
I can't really see any way for this to take off.
[1] For gamers, the DRM is an unnecessary hurdle, and GOG solves that. The lack of titles is also a hurdle (remember, this is only for indie titles).
IOW, they decide whether the founders pitching them an idea are going to generate a return, not whether the idea being pitched will generate a return.
Also, I would never use your service because of DRM. GOG doesn't do DRM and always has many indie games on sale, which seems like a better value prop? I don't think the Spotify analogy works because games are already very cheap. I have a large backlog of games I'll never get around to playing, and so does everybody else. Being able to choose from millions of songs on Spotify is way better than having to buy individual albums, but I don't need access to a large game library.
Maybe this is another "less space than a nomad" kind of comment, but my intuition is that indie games are mostly played by older gamers who are happy to just buy a game they want to play. Go to gog.com and see how many games you can get for the $100 a year you plan to charge.