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Re:Yet another keyboard post, or, introducing ErgoNICE by rollcat on Friday January 13, 2023 @10:16AM (#34368869)
This idea falls apart in games that use complex key combinations, or a lot of different keys (like in case of StarCraft 2). I have an ErgoDox and I wish it had an extra dedicated row for F-keys; my current use of the bottom row for camera hotkeys is a very poor compromise.

http://www.keyboard-layout-editor.com/#/gists/8b8dcd36c0abcc... https://gist.github.com/rollcat/8b8dcd36c0abccf430b4160ad899...

Re:Yet another keyboard post, or, introducing ErgoNICE by gigaflop on Friday January 13, 2023 @10:26AM (#34369022)
I pity the poor soul who needs to use multiple key layers in a game, especially SC2. But if you got past Silver League, then you're better than I was in Wings of Liberty.

I remember using AutoHotKey back then to swap caps lock and CTRL (or was Backspace in there somewhere?) to cycle through my hatcheries and spam larvae injects, since they weren't queue-able at that time.

Re:Yet another keyboard post, or, introducing ErgoNICE by rollcat on Friday January 13, 2023 @01:52PM (#34372172)
I have a single, dedicated layer for SC2. I didn't play WoL, non-queuing injects sounds like a nightmare!

Backspace (next base cam) inject is still a thing, but it's not really recommended: it tends to send different queens towards different hatcheries, delaying the injects. Again I didn't play WoL so I don't know which keys were re-bindable in the client at the time, but currently you can use almost anything for anything (except you can't change the modifiers like ctrl, shift, alt); those who use base cam inject will sometimes bind it to space.

Re:Yet another keyboard post, or, introducing ErgoNICE by rgoulter on Friday January 13, 2023 @10:26AM (#34369014)
Yeah.

For two-hands-on-keyboard tasks, relying on layering is good.

For gaming, I make use of a number row.