Re:Show HN: Kandria, an action RPG made in Common Lisp is no...
by Shinmera on Wednesday January 11, 2023 @12:40PM
(#34341482)
Hmmm. I might have to take another look at optimisation for the deck, then.
Sure. I use the cl-steamworks library I wrote. https://shinmera.github.io/cl-steamworks/
Their API frankly sucks and getting the integration going was a big pain. However, if all you want is the minimum, like achievos, you can omit all of that and just do a couple C calls.
The engine has abstracted support for achievements and such integrations, so it is possible to integrate with other platforms, too, should we ever release on GOG or EGS.
Sure. I use the cl-steamworks library I wrote. https://shinmera.github.io/cl-steamworks/ Their API frankly sucks and getting the integration going was a big pain. However, if all you want is the minimum, like achievos, you can omit all of that and just do a couple C calls.
The engine has abstracted support for achievements and such integrations, so it is possible to integrate with other platforms, too, should we ever release on GOG or EGS.