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Re:Ask HN: What software was used to make 90s cutscenes? by flohofwoe on Monday January 09, 2023 @07:09AM (#34309439)
IME it depended a lot on individual studios. The company I worked at (Radon Labs) was a 100% Maya shop, other Berlin game companies were entirely 3DSMax based. I guess today it's more mixed up because Maya and 3DSMax have ended up in the same company and (hopefully) can easily exchange data.

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