Re:Ask HN: What software was used to make 90s cutscenes?
by flohofwoe on Monday January 09, 2023 @07:09AM
(#34309439)
IME it depended a lot on individual studios. The company I worked at (Radon Labs) was a 100% Maya shop, other Berlin game companies were entirely 3DSMax based. I guess today it's more mixed up because Maya and 3DSMax have ended up in the same company and (hopefully) can easily exchange data.
[ Parent
| on HN ]
There are no comments on this comment yet.