Re:Ask HN: What software was used to make 90s cutscenes?
by flohofwoe on Monday January 09, 2023 @07:09AM
(#34309439)
IME it depended a lot on individual studios. The company I worked at (Radon Labs) was a 100% Maya shop, other Berlin game companies were entirely 3DSMax based. I guess today it's more mixed up because Maya and 3DSMax have ended up in the same company and (hopefully) can easily exchange data.
What I've seen in my past glory days (years ago) was the opposite, Maya excelled at character animation (or general animation) and the rest was done in 3DS Max.
Someone deeper into the industry might want to correct my correction though.