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Re:Game prototype using AI assisted graphics by coffeebeqn on Sunday January 08, 2023 @11:29AM (#34300445)
Once there is a good 3D model generator I’ll probably have to quit my job and start making games again. That’s incredibly time consuming to create even low poly models for someone who is not very good at it. I remember trying to make a moose and after a few weeks of time it was somewhat passable but with no animation or rigging
Re:Game prototype using AI assisted graphics by petermcneeley on Sunday January 08, 2023 @11:34AM (#34300495)
You can just pay an artist. Afaik Jon Blow did not make any of the art for Braid.
Re:Game prototype using AI assisted graphics by buildbot on Sunday January 08, 2023 @12:07PM (#34300839)
Not everyone can or wants to- maybe they want to be the artist through AI
Re:Game prototype using AI assisted graphics by coffeebeqn on Sunday January 08, 2023 @01:11PM (#34301481)
That’s the problem - I don’t have the money to pay someone to work full time for a year or two
Re:Game prototype using AI assisted graphics by nmfisher on Sunday January 08, 2023 @01:57PM (#34301914)
Finding an artist who is (1) capable, (2) reliable and (3) available is no mean feat. I can totally understand why someone would prefer to spend hours (if not days) using an AI tool.
Re:Game prototype using AI assisted graphics by ummonk on Sunday January 08, 2023 @01:18PM (#34301552)
You gotta use sculpting tools like ZBrush / Substance Painter or 3d Coat to do make models like a low poly mouse.
Re:Game prototype using AI assisted graphics by fennecfoxy on Tuesday January 10, 2023 @04:17AM (#34322277)
I would NOT recommend sculpting tools for making low poly. That's nest done drawing a basic reference image and then manually drawing/shaping polygons to get the desired look. Low poly is a lot like pixel art.

I have used sculpting (in blender) however, for making more organic 3d printable stuff, since fusion360 absolutely sucks for organic shapes. With a proper drawing tablet sculpting in blender is so much fun tbh.