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Re:Game prototype using AI assisted graphics by otabdeveloper4 on Sunday January 08, 2023 @10:12AM (#34299718)
a) 90 perecent of an AI's success is in a large and well-curated training dataset.

b) Training datasets can only be made by humans.

c) A paid tier of Stable Diffusion is obviously coming. It will be differentiated by a better (and more custom) training dataset.

d) No serious developer would be caught dead using the stock free tier Stable Diffusion.

e) Big studios will most certainly hire closely-guarded artists to curate and expand their proprietary training datasets.

Re:Game prototype using AI assisted graphics by alextheparrot on Sunday January 08, 2023 @10:32AM (#34299892)
I think some of your points are myopic — the same thing was said for language models, but RLHF and RLAF [0] clearly show a trajectory of the models getting better at doing this self-improvement process with less “humans are special”ness.

A tool like Copilot can more or less automatically improve via telemetry, I’d expect the same thing as image models catch-up. I’d also expect the human signals to get further and further downstream of the actual creation process (e.g. Gameplay tester reports visual bug versus artist manually edits character)

[0] https://www.anthropic.com/constitutional.pdf

Re:Game prototype using AI assisted graphics by otabdeveloper4 on Sunday January 08, 2023 @12:08PM (#34300844)
This only works if you ignore intellectual property laws, which isn't gonna happen once AI leaves the "research lab" phase and becomes a commercial industry.
Re:Game prototype using AI assisted graphics by alextheparrot on Sunday January 08, 2023 @03:05PM (#34302526)
This comment confuses me a bit, as AI improving via feedback on its generations introduces no new concerns. Which new intellectual property concerns are introduced via reinforcement learning?

An aside, but people use and pay for Copilot, it is out of the research lab phase.

Re:Game prototype using AI assisted graphics by otabdeveloper4 on Monday January 09, 2023 @05:59AM (#34309024)
First thing you'll want is for AI to generate a) stuff in new genres and b) proprietary stuff (Marvel Cinematic Universe, Nintendo, etc.)

None of this is solved algorithmically.

Re:Game prototype using AI assisted graphics by coffeebeqn on Sunday January 08, 2023 @10:25AM (#34299830)
Sure but then you need one senior artist to curate rather than hundreds (including outsourced) artists that the current workflow uses
Re:Game prototype using AI assisted graphics by otabdeveloper4 on Sunday January 08, 2023 @12:06PM (#34300814)
You'd need both, of course. And huge teams of artists churning out proprietary dataset updates constantly.

The current situation where you'd download billions of free images off the Internet only works once, and only if you somehow justify it as a research endeavour. Once this thing is monetized intellectual property laws will kick in.

Re:Game prototype using AI assisted graphics by 101008 on Sunday January 08, 2023 @10:19AM (#34299776)
I pay for MidJourney, $10 per month. So far has been a great experience.
Re:Game prototype using AI assisted graphics by CuriouslyC on Sunday January 08, 2023 @10:48AM (#34300037)
That's actually backwards.

They won't be able to compete just on data because lots of people are producing custom models, and they can be blended together like a stylistic and thematic pallet. Plus, if you own the pipeline you can use embeddings, dreambooth in specific elements and set it up in batch mode doing a random walk through the latent space for cheap. This stuff is not hard to set up and run, and with money and expertise, you can create something that is both unique looking relative to other AI art, and more optimized for your workflow than a service.

Image gen services will compete on ease of use, general quality and access to models that are larger than can fit in 24-48g vram without a big up front cost. There will probably be some services that provide specific features that people use even if they own their own pipelines, but the core customers will be smaller shops who don't use it enough to justify a real investment.

Re:Game prototype using AI assisted graphics by badsectoracula on Sunday January 08, 2023 @11:10AM (#34300241)
> b) Training datasets can only be made by humans.

AI can make training datasets too.

For example to replace the human generated stuff from stable diffusion you could have some random-ish image generator coupled with some sort of image classification AI. As long as you have a good enough classification AI (or even more than one) that tells you what images are, you can focus on random-ish image generator algorithms to generate training data for another AI to generate images from descriptions.

(this is obviously with lots of handwaving and there will be problems that need to be solved - e.g. to avoid 99% of the generated training data be stuff like "noise on noise" but have some form of variety :-P), but the point is AIs generating data for other AIs is something that isn't far fetched and you don't need to think in terms of a single AI either)

Re:Game prototype using AI assisted graphics by rolph on Sunday January 08, 2023 @11:16AM (#34300310)
this sounds like Artificial Imagination
Re:Game prototype using AI assisted graphics by matkoniecz on Sunday January 08, 2023 @11:51AM (#34300667)
You can also feed Goggle Street View or equivalent for a good start.

(though https://commons.wikimedia.org/wiki/Commons:Freedom_of_panora... may matter here)

Re:Game prototype using AI assisted graphics by ausbah on Sunday January 08, 2023 @12:16PM (#34300933)
how is the generated data not just worse than already existing data
Re:Game prototype using AI assisted graphics by bavell on Sunday January 08, 2023 @02:24PM (#34302180)
I believe Tesla has been doing some form of this to expand their training datasets.
Re:Game prototype using AI assisted graphics by GaggiX on Sunday January 08, 2023 @11:39AM (#34300546)
If the datasets were well curated, we would sample directly from the learned distribution instead of using high classifier-free guidance but by extracting image-text-pairs from the Common Crawl web data dump you're not really creating a well curated dataset.
Re:Game prototype using AI assisted graphics by smusamashah on Sunday January 08, 2023 @01:10PM (#34301460)
https://www.reddit.com/r/StableDiffusion/comments/1045u8t/my... someone made this pixel art model and selling it for $65. If you see the shared samples it really is worth the money. You can make really good pixel art using this.

SD is open source, the paid stuff is going to be the paid models like this I think.