News for hackers. Stuff that matters.
Re:Ask HN: How to move from traditional tech into game dev? by raverbashing on Sunday January 08, 2023 @07:23AM (#34298497)
That is so true

The more I look into Gamedev the more it looks like a very ungrateful and daunting task

You can put all your energy (and money) into a game and it might just... flop

With a startup you can always try to pivot, or make something of what was developed. And your costs with creative productions (which are harder to reuse) are much smaller.

Re:Ask HN: How to move from traditional tech into game dev? by GVRV on Sunday January 08, 2023 @08:58AM (#34299124)
That's a good point. How would you go about solving this? Just release minimal playable demos and iterate based on feedback?
Re:Ask HN: How to move from traditional tech into game dev? by steeleduncan on Sunday January 08, 2023 @09:08AM (#34299193)
> With a startup you can always try to pivot

You can do this in gamedev as well.

A high budget example would be Fortnite which pivoted to a Battle Royale version of the original, vastly less successful, game. A lower budget example would be Proteus, originally a failed attempt to write an RPG that pivoted into something quite different.

Discord is an example of a game company pivoting from a failed MOBA to a more traditional tech company.

Re:Ask HN: How to move from traditional tech into game dev? by xyzzy_plugh on Sunday January 08, 2023 @10:25AM (#34299835)
Slack was literally created by a team trying to make a game.
Re:Ask HN: How to move from traditional tech into game dev? by corysama on Sunday January 08, 2023 @12:58PM (#34301344)
As was Flickr.
Re:Ask HN: How to move from traditional tech into game dev? by bcrosby95 on Sunday January 08, 2023 @02:03PM (#34301975)
Discord, too.
Re:Ask HN: How to move from traditional tech into game dev? by cpoile on Sunday January 08, 2023 @06:45PM (#34304707)
As was Mattermost.