Re:Ask HN: How to move from traditional tech into game dev?
by GVRV on Sunday January 08, 2023 @08:58AM
(#34299124)
That's a good point. How would you go about solving this? Just release minimal playable demos and iterate based on feedback?
Re:Ask HN: How to move from traditional tech into game dev?
by steeleduncan on Sunday January 08, 2023 @09:08AM
(#34299193)
> With a startup you can always try to pivot
You can do this in gamedev as well.
A high budget example would be Fortnite which pivoted to a Battle Royale version of the original, vastly less successful, game. A lower budget example would be Proteus, originally a failed attempt to write an RPG that pivoted into something quite different.
Discord is an example of a game company pivoting from a failed MOBA to a more traditional tech company.
Re:Ask HN: How to move from traditional tech into game dev?
by xyzzy_plugh on Sunday January 08, 2023 @10:25AM
(#34299835)
Slack was literally created by a team trying to make a game.
Re:Ask HN: How to move from traditional tech into game dev?
by corysama on Sunday January 08, 2023 @12:58PM
(#34301344)
As was Flickr.
The more I look into Gamedev the more it looks like a very ungrateful and daunting task
You can put all your energy (and money) into a game and it might just... flop
With a startup you can always try to pivot, or make something of what was developed. And your costs with creative productions (which are harder to reuse) are much smaller.