Re:10x Editor
by JonChesterfield on Wednesday January 04, 2023 @05:39AM
(#34244099)
> I've written the parser myself
Awesome. I'd estimate a C++ parser at multiple lifetimes of engineering. An incremental one more so.
Can you sketch how that's implemented? Did you build the parser in C++?
Re:10x Editor
by stewartlynch8 on Wednesday January 04, 2023 @08:17AM
(#34245172)
Yeah, it sometimes feels like it :-)
The parser is written in C++. I don't use any standard parsing techniques, it's all custom stuff. It's hard to explain, but I talk about it a lot in my live streams: https://10xeditor.com/vlog.htm
I measure the 10x performance all the time. But it's not possible to compare like-for-like with other editors unfortunately.
10x has been tested on Unreal Engine source from the start, which is many millions of lines of C++.
I don't use a GUI tookkit. I write the UI system myself.
It doesn't support LSP.