Depression Quest was a free game.
A minority of the voices there were criticisms being levelled against Kotaku and IGN across the whole affair, as well as the whole on-site review fiasco. However I tend to refer to that as "pre-gamergate" since this was out there before the Brianna Wu stuff iirc.
Also the responsibility to do good journalism lies with the journalist and their publication, not the game company (the game company cannot objectively cover their own game anyhow). That was a mistake the gamergaters made a lot, and further damaged their credibility.
There’s definitely room to blame both - just as it’s wrong to offer a bribe even if it’s not accepted - but I think it was quite telling how the mob just wasn’t interested in that. There’s probably an interesting story about power gradients and how large companies can manipulate reviews to their advantage by withholding access - similar to how the car review industry works - but it just wasn’t what people were there for.
I watched the whole thing happen, on social media - what do you mean "without checking"? I didn't come into this late like you say you did.
If you're implying the ethics violations was the centre focus, then that's not true at all once the focus shifted. Everything related to Brianna Wu and related parties was completely out of pocket from the gamergaters.
>Luckily, i checked.
How? You're asserting I'm stating a falsehood and that you confirmed its a falsehood, but you provide no citations or links. That's shoddy journalism. ;)
I certainly understood well how media lies ever since. You simply do not go back after being subject to it first-hand.