News for hackers. Stuff that matters.
Re:Social media may prevent users from reaping creative rewa... by Buttons840 on Monday December 26, 2022 @04:19PM (#34142004)
One trick I've found to help with this is to live-stream. I once streamed a game on Twitch, nobody really watched, but it forced me to sit down and actually play the game for a good 2 or 3 hours. It was draining, gloriously draining and satisfying. You can stream programming and other personal projects as well. It doesn't matter if you get many viewers or not, just forcing yourself to maintain a consistently course of action helps. If you do get some real viewers though, all the better, maybe you can monetize your work and enjoy free advice and socialization from your viewers.
Re:Social media may prevent users from reaping creative rewa... by tarboreus on Monday December 26, 2022 @06:13PM (#34142990)
Playing the game was what was draining?
Re:Social media may prevent users from reaping creative rewa... by dawatchusay on Monday December 26, 2022 @07:10PM (#34143358)
Yeah, wow
Re:Social media may prevent users from reaping creative rewa... by byecomputer on Monday December 26, 2022 @07:36PM (#34143511)
The act of performing in front of others was probably the draining part.

But also, yeah. If you need someone to watch you do X so you can enjoy X, maybe you don't like X all that much in the first place.

Re:Social media may prevent users from reaping creative rewa... by Jensson on Monday December 26, 2022 @09:18PM (#34144262)
Streaming games live is a job that people burn out doing, it is very draining.
Re:Social media may prevent users from reaping creative rewa... by winternett on Wednesday December 28, 2022 @10:38PM (#34169202)
That's because it really doesn't pay to do so... Even though a lot of streamers act like they're making money, they're really not getting paid much.
Re:Social media may prevent users from reaping creative rewa... by Buttons840 on Monday December 26, 2022 @09:20PM (#34144286)
Yes, normally I would play for 30 mins and then do something else. It was Outer Wilds though, a mystery / puzzle game similar to Myst and so the problem solving made it more tiring and more tempting to take breaks.