The more benign explanation would be to allow developers to work around device-specific or browser-specific bugs.
(I'm aware Apple changes the GPU Model to "Apple GPU", however they do expose a ton of other properties that make it possible to fingerprint a device.)
I wonder to what degree we can enable hardware performance without leaking user data.
1. prefers-color-scheme is completely broken, even in the dev tools. Mozilla refuses to fix this in any way, it is allegedly "by design" that you have to disable all RFP protection if you're a web dev and need to test the dark color scheme of your website.
2. Similarly, RFP always vends your timezone as UTC with no way to change.
See example bugzilla: https://bugzilla.mozilla.org/show_bug.cgi?id=1535189
My "fix" for this involves using a janky old version of an addon that attempts to muck with the CSS/JS to reproduce the effect.
[1] fingrprintr.pages.dev
that's the profile icon you see on your google-chrome UI.
but only fools use that feature.
The main reason is that it's really hard to avoid fingerprinting (while providing rich features like WebGL and WebRTC anyway).
A secondary reason is that web browsers started off from a position of leaking fingerprint data all over the place so there's not much incentive to care about it for new features.
You might be interested in this effort to reduce fingerprinting: https://developer.chrome.com/en/docs/privacy-sandbox/privacy...
(The real conspiracy is that Google added logins to Chrome specifically so that they don't have to rely on fingerprinting. They have a huge incentive to stop fingerprinting because it leaves them as the only entity that can track users.)
I don't think Chrome accidentally exposed data that Google wanted.