Yup Gwern mentions it in TFA. I had a Commodore 128 (well I still have it and it's still working!): Z80 chip in addition to the MOS ones (not just the CPU but the soundchip too).
I'd say though that back then none of these chips were added due to committees being infiltrated by three letters agencies or their chinese equivalent with the goal of introducing backdoors.
[1] https://ancientelectronics.wordpress.com/tag/amiga-2000/
GBA is a fascinating system, the main CPU is powerful enough to do some serious work - some games even had pretty decent 3D (check out Colin McRae Rally 2.0); all while remaining simple enough architecturally that you could mostly keep the whole thing mapped out in your head. You get to learn about many modern concepts such as instruction pipelining, caches, etc but it's not as complex as to overwhelm you, and you still get to play with funky quirky stuff like the sound chip, that throws you back into the 1980s. You can also still get them pretty cheap, I paid ~€120 for a GBA SP (AGS-101) with case, dongles & a flash cart, so I can trivially run homebrew stuff on real hardware.
https://en.wikipedia.org/wiki/Game_Boy_Advance; https://duckduckgo.com/?t=ffab&q=colin+mcrae+rally+gba&iax=i... https://gbadev.org ; https://docs.rs/gba/latest/gba/
The Wii and Wii U go a little further; in addition to the main PPC CPU, there’s an ARM core handling auxiliary tasks (mostly security and I/O related, but it’s also involved in early boot IIRC). That one’s not there for backwards compatibility; it’s purely there as a coprocessor.
The interface was initially used in the development of the Arm processor: https://en.wikipedia.org/wiki/Tube_(BBC_Micro)
* Yes, technically the C64 had a 6510, but that didn't matter in this context
Honorable mention to the MacCharlie, which was a PC in a box that stuck on the side of an original Macintosh and allowed running PC software over a serial connection. (I've heard there was a similar Amiga sidecar for the Commodore, but that's outside of my scope of experience.)
[1] https://bigbookofamigahardware.com/bboah/product.aspx?id=328
The Sidecar plugged into the expansion port which was basically mostly the internal bus just exposed as-is.
It had of course its main CPU, the 68000, and its CPU like copper. But it also had a 6502 compatible CPU controlling the keyboard. Then I put a SCSI controller in it that had a Z80 on it. And a 68020 accelerator board. Then I added a Janus PC card (the A2000 had an ISA bus in addition to the native bus and a Janus card let you run x86 PC software in a window on your Amiga desktop) with a 8086. Lastly I added a 286 accelerator to the PC side.
Of course the original 68000 and 8086 were not active, but having 4 processor families in a single box was fun.
Of course, this whole using Turing complete chips or whole CPUs other places than the main CPU is a much older thing. E.g. Commodore designs "borrowed" this from bigger computer systems when they put fully programmable 6502 based computers in their external floppy drives for their 8-bit line (you can load code into the memory of the 1541 floppy drive and execute it)
The number of CPUs took a temporary dip in the PC world for a while with e.g. increasing use of dumb IDE controllers instead of SCSI controllers which at the time often had CPUs/microcontrollers on them. But it didn't take long before the upward trend in number of CPUs resumed.