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Re:Open-source motion capture data of elite-level baseball p... by noja on Thursday December 15, 2022 @10:55AM (#34001448)
RTIB/LTIB and RTHI/LTHI are not symmetrical - any idea why?
Re:Open-source motion capture data of elite-level baseball p... by bena on Thursday December 15, 2022 @12:02PM (#34002445)
Just spitballing and guessing here: easier math.

Look lower down at the pictures or pitchers (heh). The legs themselves aren't symmetrical.

So they probably tweaked the points so that the most common range of angles to make the math easier to do.

Like I said, just a guess. But with one leg bent and the other stretched out, they probably form a line close to parallel with the ground for right-handed pitchers at the point in time when the pitcher is transitioning from wind up to release.

Re:Open-source motion capture data of elite-level baseball p... by allenofthehills on Thursday December 15, 2022 @12:09PM (#34002544)
Marker placement in motion capture is often intentionally bilaterally asymmetric because it makes automatic labeling of markers easier (with respect to side/orientation of the subject).

Source: Am a biomechanist with several years of mocap experience.

Re:Open-source motion capture data of elite-level baseball p... by Cyberdogs7 on Thursday December 15, 2022 @01:31PM (#34003620)
I can answer this. Each of these markers comes into the software as part of an unconnected point cloud, which then needs to be identified and 'solved' to a constraint skeleton to get the true angles of rotation and the 'stick person' representation that you typically see.

Because of this, if you placed markers with bi-lateral symmetry, it would be much more difficult to solve joint rotation angles, as the overall facing of the point cloud would be undetermined. So, you have additional markers placed on none moving (not a joint) locations that ruin symmetry and allow facing to be easily solved. Typical locations are outside of the thighs, upper arms, and occasionally the back.

I built mocap studios for games companies.

Re:Open-source motion capture data of elite-level baseball p... by manglav on Thursday December 15, 2022 @03:11PM (#34004992)
that's amazing! Do you have an email address where I can shoot you a message? I'd love to pick your brain on this tech (paid of course).
Re:Open-source motion capture data of elite-level baseball p... by Cyberdogs7 on Friday December 16, 2022 @12:14PM (#34017185)
I am no longer in the game industry in this fashion. But sure, would be happy to talk.
Re:Open-source motion capture data of elite-level baseball p... by bena on Thursday December 15, 2022 @04:44PM (#34006215)
I was mostly wrong.

But I like this answer better. It's a simple and clever solution to a real problem that you might not readily see as you're developing the solution.

Re:Open-source motion capture data of elite-level baseball p... by Cyberdogs7 on Friday December 16, 2022 @12:16PM (#34017213)
I read your answer before commenting and didn't think you were so much wrong, but dangerously close to right, just off slightly. Interesting enough, each studio and sometimes even each operator, will have their own preferred marker placements. We will also vary these markers when doing multi actor scenes, so to help determine the tracking of the individual actors as well.