Re:Epic is turning off online services and servers for some ...
by nightpool on Thursday December 15, 2022 @09:16AM
(#33999791)
I know Nintendo includes this step in their hole-punching troubleshooting guide, but it's just not necessary. I've never met anybody who needed to do this to get their NAT traversal working, it's worked out of the box for every Switch game I've used for everybody I know. I'm sure there are people with weird or bizarre enough networks that standard STUN techniques don't work, but in my ~4 years of playing switch online games with my friends I've never met any of them.
[ Parent
| on HN ]
Re:Epic is turning off online services and servers for some ...
by luch on Thursday December 15, 2022 @09:34AM
(#34000057)
you assume that Nintendo knows what they're doing, which is pretty bold if I may say.
Re:Epic is turning off online services and servers for some ...
by sgtnoodle on Thursday December 15, 2022 @01:15PM
(#34003433)
STUN seems like an important technique to get right for their core business, and should boil down to sending a few UDP packets back and forth with a server. As long as they have a dozen engineers that have a clue, it seems reasonable to expect NAT traversal to just work on a switch in most setups.
Re:Epic is turning off online services and servers for some ...
by mschuster91 on Thursday December 15, 2022 @09:38AM
(#34000118)
I have an AVM FritzBox router with UPnP enabled, easily Germany's most-used and most-loved router model. Everything that uses UPnP works out of the box, but I've never seen the Switch create UPnP rules on its own.
I wonder what the fuck keeps Nintendo from operating their own STUN/TURN servers, at least for their own fucking games where I pay 35€ a year for their online service.