Re:Epic is turning off online services and servers for some ...
by ndsipa_pomu on Thursday December 15, 2022 @06:32AM
(#33997978)
The publishers should put the source code for the server into escrow under the condition that the code gets released with appropriate open source licensing if the company no longer runs any available servers.
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Re:Epic is turning off online services and servers for some ...
by spyremeown on Thursday December 15, 2022 @06:37AM
(#33998028)
I'd really like to run my own servers for some of the MMOs I played as a kid. But they're mostly from Taiwanese/Chinese/Japanese companies...
Does anybody have some resources on running your own custom servers? For example, how private WoW servers work, were they reverse engineering?
Re:Epic is turning off online services and servers for some ...
by mdrzn on Thursday December 15, 2022 @06:55AM
(#33998163)
I've been following this community [0] which has unofficially relaunched a Korean online game which originally only lasted from 2003 to 2007 [1] and I played when I was a kid. It's amazing to be able to login into the same UI/UX and play the same game almost 15 years later.
[0] https://www.spgenerations.com/ [1] https://en.wikipedia.org/wiki/Survival_Project
Re:Epic is turning off online services and servers for some ...
by jefozabuss on Thursday December 15, 2022 @07:20AM
(#33998379)
Re:Epic is turning off online services and servers for some ...
by plastiquebeech on Thursday December 15, 2022 @09:25AM
(#33999910)
The publishers usually can't publish their games' source code, because of various library and middleware dependencies which are not free or open-source.
Same issue with cheap IoT gizmos. Even if the retailers wanted to publish an implementation of their backend servers, they probably bought (rented) much of the functionality from a third party, under a license which forbids redistribution of the third party's IP.