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Re:A trip through the Graphics Pipeline by rwbt on Wednesday December 14, 2022 @02:00PM (#33988292)
Earlier versions of GL were indeed a lot of fun and easy to get started without much learning curve, but very easy to get into a pickle and blow your foot once the project gets reasonably complex with everything being a state in the context.
Re:A trip through the Graphics Pipeline by Agentlien on Wednesday December 14, 2022 @02:03PM (#33988369)
OpenGL 4 was a huge shift and felt like such an improvement once you got used to it. It was a bit more work to set things up, but it was so much faster and had a lot less messy global state.
Re:A trip through the Graphics Pipeline by rwbt on Wednesday December 14, 2022 @02:33PM (#33988876)
Yep, GL4 with DSA was such a big improvement.
Re:A trip through the Graphics Pipeline by pjmlp on Wednesday December 14, 2022 @03:18PM (#33989790)
Still is much easier than Vulkan.