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Re:Rewriting TypeScript in Rust? You'D have to be by gfxgirl on Wednesday December 14, 2022 @12:24PM (#33986694)
It's not doing what I expect. Oh? Change the spec

It's not doing what I expect. Oh? Change the code

How is that different from now?

Re:Rewriting TypeScript in Rust? You'D have to be by htkibar on Wednesday December 14, 2022 @12:51PM (#33987037)
Allows competing implementations and saves TS from MSFT
Re:Rewriting TypeScript in Rust? You'D have to be by rk06 on Wednesday December 14, 2022 @01:58PM (#33988257)
Right now:

1.It's not doing what I expect.

2.Is it intentional behavior or a bug?

3. Let's ask on github/reddit etc

With Special:

1. It is not doing what I expect

2. Is this a spec issue or code issue?

3. Let's check spec.

4a. "Working as specified". Shit. Hope spec improves in future versions

4b. It is not working as spec says. Let's file a bug on tsc.

And that is the difference.

Re:Rewriting TypeScript in Rust? You'D have to be by steveklabnik on Wednesday December 14, 2022 @04:40PM (#33990993)
The real rub is in step 4: it is not always easy to determine what the spec means. And then you're basically back to "let's ask on github/reddit etc."
Re:Rewriting TypeScript in Rust? You'D have to be by yencabulator on Wednesday December 14, 2022 @05:06PM (#33991286)
Just because the comprehensiveness of something is on a spectrum is not a reason to just not bother and have none at all.

Also, when done well a spec is a great way to learn & understand the language too. http://golang.org/ref/spec is so much more usable than Typescript's docs.

Re:Rewriting TypeScript in Rust? You'D have to be by steveklabnik on Wednesday December 14, 2022 @05:36PM (#33991693)
I agree that specifications are useful. I also think they're often presented as a panacea. It is important to acknowledge that they're a tool, with pros and cons, like any tool. The existence of a specification does not immediately mean that any and all ambiguities are resolved.
Re:Rewriting TypeScript in Rust? You'D have to be by tshaddox on Wednesday December 14, 2022 @06:45PM (#33992619)
Still doesn’t seem like much a difference. If you run into 4a you still file an issue somewhere.
Re:Rewriting TypeScript in Rust? You'D have to be by randomdata on Thursday December 15, 2022 @03:46AM (#33996847)
If an implementation isn't doing what you expect, is it just an issue with that single implementation? A problem with all implementations? A problem with what you expect? If another implementation does do what you expect is it correct or just lucky?

A spec resolves such discrepancies. Indeed, the spec may be where the problem is, but once the spec is corrected then implementations know what they must do. Absent of a spec, who knows?