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Re:‘Diablo IV’ developers work long hours, bracing for impen... by jayd16 on Sunday December 11, 2022 @07:24PM (#33949258)
Can't change the holiday season timeline.
Re:‘Diablo IV’ developers work long hours, bracing for impen... by jerf on Sunday December 11, 2022 @08:21PM (#33949704)
"Activision Blizzard employees developing the upcoming dark fantasy action role-playing game “Diablo IV” say it will be hard to meet a June 6, 2023, release date without working significant overtime, in a process they say has been plagued by mismanagement."

Not exactly a holiday release.

Re:‘Diablo IV’ developers work long hours, bracing for impen... by SxC97 on Tuesday December 13, 2022 @01:45AM (#33965610)
That gives them 6 months to get the servers reliably online, if I recall Diablo III correctly...
Re:‘Diablo IV’ developers work long hours, bracing for impen... by hermitdev on Sunday December 11, 2022 @08:02PM (#33949563)
If you cant change the time line, don't change the scope. This isn't rocket surgery. This late into the project, the scope should be well defined.

I mean, especially in this era of DLC, why the need to increase the scope, anyways? Punt the extra ideas for later release.

Re:‘Diablo IV’ developers work long hours, bracing for impen... by jayd16 on Wednesday December 14, 2022 @01:06AM (#33980530)
I don't think crunch works but trying to define game scope 3 years out doesn't work either.
Re:‘Diablo IV’ developers work long hours, bracing for impen... by default_png on Monday December 12, 2022 @05:55AM (#33953306)
That's how you get Half Life 3..
Re:‘Diablo IV’ developers work long hours, bracing for impen... by Thiez on Sunday December 11, 2022 @07:57PM (#33949525)
That's fine, but then you should aggressively limit scope expansion.