Also the "necessary costs" argument for the App Store fees falls apart when the unmonetized apps are all free.
I want to make an iOS app. I've already paid Apple the $100 bucks per year or whatever it is, so I've "done my part".
Then, I want to have in-app subscriptions and payments, and I found a great service, XYZ, that does this.
So, on my own time, with my own device I bought (which by the way, in another money-grubbing move, HAS to be another Apple device, even though there are 0 solid technical reasons to force this), I write the app, I put in the integration for XYZ.
Can I publish this to large amounts of iOS devices?
Plus, are we actually comparing general use mobile computing devices to niche and mostly fixed computing devices?
In practice, no, a console is not a general purpose computing machine.
On iOS, by design, you can install almost any kind of application even without jailbreaking it. Which people do, you can have Excel and Maps and IDEs and whatever.
Consoles, by design, do not allow that. It's almost strictly meant for games and media.
And again. I don't care. Both types of walled gardens should be abolished.