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Re:Convert SimCity 2000 cities into Minecraft worlds by pjc50 on Wednesday November 30, 2022 @08:45AM (#33800615)
https://github.com/jgosar/mine-city-2000/blob/master/MineCit... contains "private byte[][][][][][][] _blockDatas;" which made my eye twitch.

But generally I think it's just older than the git history indicates. The sln file mentions Visual Studio 2010!

Re:Convert SimCity 2000 cities into Minecraft worlds by Systemic33 on Wednesday November 30, 2022 @09:00AM (#33800840)
Ye this commit [0] imports a "local repository" with Visual Studio 2010 .sln file.

The original README mentions .NET Framework 4, so C# has progressed a fair amount since.

[0] https://github.com/jgosar/mine-city-2000/commit/f1cbe98601c4...

Re:Convert SimCity 2000 cities into Minecraft worlds by jgosar on Wednesday November 30, 2022 @09:05AM (#33800908)
Hi, I'm the author of this project. I actually coded most of it in 2014, i just did some refactoring and uploaded it to GitHub in 2019 after I mentioned it in a job interview and the guy asked if the code is uploaded anywhere so he could look at it.
Re:Convert SimCity 2000 cities into Minecraft worlds by Systemic33 on Wednesday November 30, 2022 @09:18AM (#33801061)
Hi jgosar, and thanks for joining into the discussion :D

I figure you noticed the drastic increase in repo activity and stars. What's your own opinion on java-ness of the code? Do you feel it is an accurate assessment?

I hope you didn't take it personal, I've most certainly done similar things when I learned C# after doing java for the initial university courses.

Re:Convert SimCity 2000 cities into Minecraft worlds by jgosar on Wednesday November 30, 2022 @04:46PM (#33808242)
Yes, I mostly worked on Java and C# projects at the time, so it's understandable:)