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Re:Porting 58000 lines of D and C++ to jai, Part 0: Why and How by Cyberdog on Wednesday November 23, 2022 @05:20PM (#33725255)
Yeah, I guess that’s true as far as Blow goes. But there are other people interested in this thing (hence why the OP exists and why we’re commenting on it). And I presume not all of them want to lock themselves in to the apparent dead end that is the x86 platform in the current year when both cross-platform languages and cross-platform game engines are all over the place.

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