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Re:Porting 58000 lines of D and C++ to jai, Part 0: Why and How by naikrovek on Wednesday November 23, 2022 @01:23PM (#33722731)
well, given that any random person can't just adopt the language today, the platform support available today doesn't really matter, does it?

Jon is writing it for his needs, and this thread is full of people saying "it doesn't meet my needs!" So what? it's not for you!

Re:Porting 58000 lines of D and C++ to jai, Part 0: Why and How by Cyberdog on Wednesday November 23, 2022 @05:20PM (#33725255)
Yeah, I guess that’s true as far as Blow goes. But there are other people interested in this thing (hence why the OP exists and why we’re commenting on it). And I presume not all of them want to lock themselves in to the apparent dead end that is the x86 platform in the current year when both cross-platform languages and cross-platform game engines are all over the place.