Re:Porting 58000 lines of D and C++ to jai, Part 0: Why and How
by Cyberdog on Wednesday November 23, 2022 @05:20PM
(#33725255)
Yeah, I guess that’s true as far as Blow goes. But there are other people interested in this thing (hence why the OP exists and why we’re commenting on it). And I presume not all of them want to lock themselves in to the apparent dead end that is the x86 platform in the current year when both cross-platform languages and cross-platform game engines are all over the place.
Jon is writing it for his needs, and this thread is full of people saying "it doesn't meet my needs!" So what? it's not for you!