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Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by jacksonkmarley on Tuesday November 22, 2022 @07:54PM (#33713682)
I got this on steam, started with the tutorial, and after a few minutes couldn't imagine getting any enjoyment out of playing this. What am I missing? The level of micro-management seems so high, and simple actions seem to require clicking through like 4 sub menus.
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by marak830 on Tuesday November 22, 2022 @08:17PM (#33713848)
For me the fun is getting a colony to a self sustaining state where I don't have to micro manage it. Then grabbing two colonists and go off exploring, trading etc.
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by jacksonkmarley on Tuesday November 22, 2022 @08:22PM (#33713885)
The micro-management goes away somehow as the game goes on? I should cancel the refund claim LOL?
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by procinct on Wednesday November 23, 2022 @02:57PM (#33723783)
I would say in general you’re able to automate most things using the ticket system for production and work priorities. Unless you’re really trying to min/max, you don’t really need to micromanage. Military action is generally very manual though (for your pawns anyway, you can automate smaller military problems with turrets).
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by marak830 on Wednesday November 23, 2022 @03:49PM (#33724347)
It does, and once you get useto how priorities work even on a new game I rarely need to override a pawn.