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Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by jacksonkmarley on Tuesday November 22, 2022 @08:22PM (#33713885)
The micro-management goes away somehow as the game goes on? I should cancel the refund claim LOL?
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by procinct on Wednesday November 23, 2022 @02:57PM (#33723783)
I would say in general you’re able to automate most things using the ticket system for production and work priorities. Unless you’re really trying to min/max, you don’t really need to micromanage. Military action is generally very manual though (for your pawns anyway, you can automate smaller military problems with turrets).
Re:RimWorld: A sci fi colony SIM driven by an intelligent AI... by marak830 on Wednesday November 23, 2022 @03:49PM (#33724347)
It does, and once you get useto how priorities work even on a new game I rarely need to override a pawn.