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Re:“Just a bunch of idiots having fun”–a photo history of th... by donatj on Sunday November 20, 2022 @12:03PM (#33682759)
I really miss user-run servers. Back in the Quake 3 days I had a couple favorite servers and there were always the same couple groups of people around, known characters. You don’t get that sense of camaraderie from random matching.

This is somewhat Quake 3 specific but I also really miss user generated maps that would just automatically download. Played some really interesting maps back in the day.

Re:“Just a bunch of idiots having fun”–a photo history of th... by net_ on Sunday November 20, 2022 @12:09PM (#33682830)
Popular games switching from pub servers to matchmade 5v5/6v6 bums me out. It feels like it was just done to chase esports money, and it's such a worse casual experience. Way more stress, way less community.
Re:“Just a bunch of idiots having fun”–a photo history of th... by AnIdiotOnTheNet on Sunday November 20, 2022 @12:17PM (#33682936)
I think this shift is a direct contributor to increased toxicity in multiplayer gaming, honestly. The server communities I remember were like your favorite pub where all the regulars knew each other and you all just liked hanging out. Occasionally new people would drop in, and sometimes they'd become part of things but usually they at least behaved, and if they didn't they were booted off an IP banned.
Re:“Just a bunch of idiots having fun”–a photo history of th... by godzillabrennus on Sunday November 20, 2022 @12:13PM (#33682885)
This is why I like CS:Source a lot still. User run servers but they have updated the graphics enough it doesn’t feel too dated compared with newer titles.
Re:“Just a bunch of idiots having fun”–a photo history of th... by bob1029 on Sunday November 20, 2022 @12:21PM (#33682992)
TF2 is amazing these days as well. Lots of crazy, fun stuff going on in community servers.

https://www.gametracker.com/search/tf2/

Re:“Just a bunch of idiots having fun”–a photo history of th... by pimlottc on Sunday November 20, 2022 @09:04PM (#33687798)
> This is somewhat Quake 3 specific but I also really miss user generated maps that would just automatically download.

This was (eventually) a feature of Quakeworld for the original Quake as well. You could even download an entire mod, like Threewave CTF, one asset at a time; though in practice it was much faster to download the full pak files.

Still, though, it worked well for maps, and for lightweight mods, or variants of popular mods. For example, there were many flavors of CTF that added their own runes. Anyone up for a game of Thunderwalker CTF? ;)