Re:Show HN: I finished my site for daily dogbunny puzzles, a...
by drcode on Thursday November 17, 2022 @01:05PM
(#33643006)
I have a heavily-tuned puzzle generator (written in zig) that generates candidate puzzles, which I then lay out with graphviz, then manually refine the layout and curate.
Re:Show HN: I finished my site for daily dogbunny puzzles, a...
by Bimos on Friday November 18, 2022 @12:56AM
(#33650935)
I'm trying to write program to solve it as a practice. I've almost got the algorithm part done, but I have to input the puzzle manually. I wonder if there is a way to automatically fetch and read the puzzle.
Re:Show HN: I finished my site for daily dogbunny puzzles, a...
by gota on Thursday November 17, 2022 @01:19PM
(#33643204)
I also played the prototype and similarly enjoyed it, and also can't play it now
Something that occurred to me: is there any way - or rather, are there any existing browser features that support - setting up an "alarm" for when a hug-to-death site becomes generally available again?
Re:Show HN: I finished my site for daily dogbunny puzzles, a...
by terribleperson on Thursday November 17, 2022 @01:29PM
(#33643376)
The difficulty would be not contributing to the deathhug. You could check if it's accessible at all if everyone accessed a server that was itself polling the site every minute, but trying to gauge beyond "accessible" and "not accessible" seems difficult.
Best would be if a site could report its availability status on its own externally. Anyone know of an existing service where you can report the status of your website?
It also teaches the user quite a bit about prioritisation, and the fact it's essentially just a graph problem with multiple constraints which can be solved with a variation topological sort shows how useful algorithmic thinking is in daily life!
I can't view the site at the moment due to the HN hug of death, but I do have a question.
You say these are daily puzzles, are they hand curated by yourself or algorithmically generated - or a bit of both?