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Re:Bevy 0.9: data oriented game engine built in Rust by echelon on Saturday November 12, 2022 @07:25PM (#33578672)
Congrats on the new release!

In the near future I want to begin work on a server-side renderer (3D scene -> video) and a web-based scene editor. Would Bevy deployed as WASM be a reasonable choice for this?

How does Fyrox compare? Different design goals? Do the teams cross-pollinate? It's the only other major Rust game engine project I know about.

Re:Bevy 0.9: data oriented game engine built in Rust by _cart on Saturday November 12, 2022 @08:29PM (#33579012)
Server side rendering is interesting because Bevy uses GPU apis for rendering, and finding servers with GPUs is harder. But we do support "headless" rendering to images without a window, and there are CPU-only shims that implement GPU apis.

As for the web-based scene editor, Bevy is perfect for that scenario. We already have good WASM support, and we'll be building our own scene editor directly in Bevy.

Re:Bevy 0.9: data oriented game engine built in Rust by echelon on Saturday November 12, 2022 @09:17PM (#33579290)
Brilliant info, thanks!