const input1 = yield
// arbitrary side effects, UI updates etc.
const input2 = yield
// ...
Each time the user makes an input, it is accumulated in a list, and sent back to the generator function. When the user decides to cancel the last step, a generator is recreated and rerun, with each yield sending back the user input that was stored in the list, except the last one. This requires writing the generator function in a particular way (you have to avoid setting "external" state), but it works and is more flexible than automata, I think. if (!(value instanceof Promise)) {
value = Promise.resolve(value)
}
And then you write the rest of your code as if it is async.In other words, the performance price of synchronous vs asynchronous calls is the price of a function call vs Promise implementation (i.e. event-loop machinery); the price of a function call, including the stack frame allocation, which is non-zero (recall the times that assembly programmers would dismiss languages like C as 'too-slow', having to allocate on function calls), versus pushing the Promise closure onto an event-loop, exiting the current event-loop, waiting for the next event-tick, popping off the next closure from the event stack, then creating the function call stack frame under a closure.
For inner-loops, the difference can be 20ms vs 20s.
Still, the other comment about using await on plain values seems like a better option than parent comment
Awaiting plain values can only be done inside an async function, which means it returns a promise, which means you have to wait for the event loop to get the value out of there.
Generally I’m not aware of any other (reasonably ergonomic) way to write a single code path that can work with both sync and async input without itself always giving async output.
If that's okay for your code, then go for it. However, downgrading a sync function to be async has serious performance implications - turning a trivial sync function call in a tight loop into an awaited async function call will make your loop 90%+ slower [benchmark]. You're also going to allocate much more memory for Promise objects. The code I linked above is from a library implementing a sandboxed Javascript VM. If we forced all calls into the guest sandbox, or from the guest sandbox back to host functions like `console.log`, to be async, the VM would be unusable for many applications.
[MDN for await]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
[benchmark]: https://jsbench.me/y0la7auape/2
In other words, this technique allows a library's implementation and interface to be synchronity-agnostic, but it does not say anything about the library user. If the library user likewise makes use of the OP technique, the library user code will remain synchronity-agnostic, otherwise it will be tied to be either synchronous or be asynchronous (parametrised to the synchronity).
gensync instead creates two functions, one sync and one async, which is probably a more familiar API for consumers of your code.
The great part about this technique as a library author is that unlike choosing to use a Promise return type, this technique is invisible in my public API. I can write a function like `export function coolAlgorithm(getData: (request: I) => O | Promise<O>): R | Promise<R>`, and we get automatic performance improvement if the caller's `getData` function happens to return synchronously, without mystery generator stuff showing up in the function signature.
Helper to make a function that can be either sync or async: https://github.com/justjake/quickjs-emscripten/blob/ff211447...
Uses: https://cs.github.com/justjake/quickjs-emscripten?q=yield*+l...