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Re:Unreal Tournament 99 running on WASM by flohofwoe on Thursday October 27, 2022 @07:55AM (#33356229)
You need to design a web game around the download bandwidth, and only stream data right when it's needed instead of preloading everything upfront. Porting existing games with a different streaming model usually doesn't make much sense. And once you build a web game from the ground up anyway, there's little reason to use one of the humongous game engines like Unity or Unreal which have been designed for a very different data streaming approach.

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