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Re:Stable Diffusion to 3D/WebVR, in the cloud, available now by joewhatkins on Tuesday October 25, 2022 @06:54PM (#33337293)
I think this is just created by running a depth prediction model on the output of stable diffusion and then inserting the relevant mesh into a 3D scene. The output of stable diffusion isn’t seamless by default, so those jumps will happen.

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