Re:Stable Diffusion to 3D/WebVR, in the cloud, available now
by joewhatkins on Tuesday October 25, 2022 @06:54PM
(#33337293)
I think this is just created by running a depth prediction model on the output of stable diffusion and then inserting the relevant mesh into a 3D scene. The output of stable diffusion isn’t seamless by default, so those jumps will happen.
The left/right sides of every image contain a different, scaled and rotated image. Some of the discontinuities are visually pretty interesting.