Re:Ray tracing Voxels made out of Glass
by orbital-decay on Monday October 24, 2022 @05:36AM
(#33314523)
The Wikipedia page has a concise explanation for this particular sort of locality-preserving mapping: https://en.wikipedia.org/wiki/Z-order_curve
It also gives a potentially better alternative.
> You can then cast rays through 3D space mapped onto 1D space, with one ray per GPU thread.
I can’t figure out what this actually means, to map a 3D space onto a 1D space?