Re:A chill driving game with procedurally generate scenic la...
by anslo on Sunday October 23, 2022 @01:34PM
(#33308647)
Interesting idea - I could try implementing this experimentally
Re:A chill driving game with procedurally generate scenic la...
by xeonmc on Sunday October 23, 2022 @01:40PM
(#33308690)
Or alternatively, have ijkl serve 75% weight and esdf serve 25% weight. Then you can achieve 100%, 75%, 50%, and 25% combinations using both hands.
Re:A chill driving game with procedurally generate scenic la...
by nomel on Sunday October 23, 2022 @05:59PM
(#33310698)
> but I do find the on/off nature of keyboard turning to be lacking.
This may interest you: https://aimpad.com/
> Aimpad® patented technology adds full analog movement control to the traditional WASD keyboard layout
Re:A chill driving game with procedurally generate scenic la...
by Karawebnetwork on Wednesday October 26, 2022 @09:53AM
(#33343710)
Does this require software at all?
First let's move WASD over to the right by one key, so ESDF.
E and F would now turn slightly.
Now let's add A and G and assign those to more extreme turning.
Is there any driving game which has done this, or at least has some sort of configurable system where it could be tried? I assume it has to exist somewhere if it is at all usable.