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Re:A chill driving game with procedurally generate scenic la... by aniforprez on Sunday October 23, 2022 @07:26AM (#33306122)
It actually does generate bridges over bodies of water. If the road goes over a lake/river, it creates a simple bridge over it. I'm not sure if there are other bridge types

I'm not sure I want cities but I agree with adding a few villages and landmarks

Re:A chill driving game with procedurally generate scenic la... by M4v3R on Sunday October 23, 2022 @07:27AM (#33306126)
Yeah cities might be overkill, but small villages you can just pass through would add in to the chill atmosphere of driving the countryside.
Re:A chill driving game with procedurally generate scenic la... by EwanG on Sunday October 23, 2022 @08:12AM (#33306337)
If we're putting in requests, my two would be a forest setting (would allow the Autumn option to be more colorful - particularly with some Aspen) and a Mountain/steep valley option.

And yes, please advise when it's available for sale :-)

Re:A chill driving game with procedurally generate scenic la... by anslo on Sunday October 23, 2022 @08:22AM (#33306386)
The next location I add may well be a denser forest in the mountains - I'm picturing tunnels, fog, and snow at higher elevations.

I don't plan to sell it, but you can follow my twitter for updates. I'd like to keep it freely available if I can :)

https://twitter.com/anslogen

Re:A chill driving game with procedurally generate scenic la... by khold_stare on Sunday October 23, 2022 @08:55AM (#33306594)
Why not both? Have a free version and a paid version with more features/terrains/cars etc.
Re:A chill driving game with procedurally generate scenic la... by EwanG on Sunday October 23, 2022 @02:54PM (#33309234)
Made a KoFi contribution. Perhaps one of your "goals" can be to hit a level where you can keep it freely available?
Re:A chill driving game with procedurally generate scenic la... by anslo on Sunday October 23, 2022 @04:33PM (#33310014)
Much appreciated! There isn't any reason it can't be freely available; it costs almost nothing to host. Development time is the true cost, so it's more a question of how much I'm able to add.