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Re:A chill driving game with procedurally generate scenic la... by M4v3R on Sunday October 23, 2022 @07:19AM (#33306100)
Wow, I didn't expect I will like this as much as I did. This is a really neat idea and could probably be turned into an actual product. If the author added some more content (like some landmarks sprinkled on the landscape every now and then, possibly some varied terrain eg. bridges over rivers, cities/villages, windmills, dams, maybe some simple wildlife, etc.) and released it on PS4/PS5 for few bucks I can imagine it could sell pretty well.

Edit: Seems there's actually a way to support the developer on Ko-Fi: https://ko-fi.com/slowroads

Edit 2: Also props for good optimisation, it runs flawlessly on my M1 Macbook even on the highest setting.

Re:A chill driving game with procedurally generate scenic la... by aniforprez on Sunday October 23, 2022 @07:26AM (#33306122)
It actually does generate bridges over bodies of water. If the road goes over a lake/river, it creates a simple bridge over it. I'm not sure if there are other bridge types

I'm not sure I want cities but I agree with adding a few villages and landmarks

Re:A chill driving game with procedurally generate scenic la... by M4v3R on Sunday October 23, 2022 @07:27AM (#33306126)
Yeah cities might be overkill, but small villages you can just pass through would add in to the chill atmosphere of driving the countryside.
Re:A chill driving game with procedurally generate scenic la... by EwanG on Sunday October 23, 2022 @08:12AM (#33306337)
If we're putting in requests, my two would be a forest setting (would allow the Autumn option to be more colorful - particularly with some Aspen) and a Mountain/steep valley option.

And yes, please advise when it's available for sale :-)

Re:A chill driving game with procedurally generate scenic la... by anslo on Sunday October 23, 2022 @08:22AM (#33306386)
The next location I add may well be a denser forest in the mountains - I'm picturing tunnels, fog, and snow at higher elevations.

I don't plan to sell it, but you can follow my twitter for updates. I'd like to keep it freely available if I can :)

https://twitter.com/anslogen

Re:A chill driving game with procedurally generate scenic la... by khold_stare on Sunday October 23, 2022 @08:55AM (#33306594)
Why not both? Have a free version and a paid version with more features/terrains/cars etc.
Re:A chill driving game with procedurally generate scenic la... by EwanG on Sunday October 23, 2022 @02:54PM (#33309234)
Made a KoFi contribution. Perhaps one of your "goals" can be to hit a level where you can keep it freely available?
Re:A chill driving game with procedurally generate scenic la... by anslo on Sunday October 23, 2022 @04:33PM (#33310014)
Much appreciated! There isn't any reason it can't be freely available; it costs almost nothing to host. Development time is the true cost, so it's more a question of how much I'm able to add.
Re:A chill driving game with procedurally generate scenic la... by Kukumber on Sunday October 23, 2022 @12:01PM (#33307934)
The beauty of that project is not because it is a product

It is the fact that it is freely available for everyone to experience it thought your browser

Racing games? there are a shit ton on steam/ps/xbox/switch/mobile

Money people are very annoying