You may also be interested in "ACM: Transactions on Graphics", the Association of Computing Machinery's publication of computer graphics research papers. I suggest going to a University technical/research library, where you should be able to access the collection of issues from the 80's, where the original scan line, ray tracing, CSG, and pretty much every single advanced graphics technique (minus the deep learning) used today is documented by the original innovators.
At that same University research library they might have the collected set of course text books (mimeographs and photocopies) used for the 3-day long courses taught at SIGGRAPH every year.
These items are invaluable, and I reference them multiple times a year.
http://www.realtimerendering.com/Principles_of_Digital_Image...
Also these days there may be better and more focused resources online if you know where to look.
http://poynton.ca/notes/colour_and_gamma/ColorFAQ.html
https://www.handprint.com/HP/WCL/color2.html (https://www.handprint.com/CE/book.html)
https://www.realtimerendering.com/
http://paulbourke.net/miscellaneous/colourspace/ (Old but still useful)
The original compositing paper (which didn’t address issues of perception or non-linearity): https://keithp.com/~keithp/porterduff/p253-porter.pdf