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Re:Amsterdam looks *incredibly* realistic in the new Call of... by haxorito on Saturday October 22, 2022 @09:41AM (#33298222)
I don’t see anything super impressive that could be attributed to CoD developers. I think most of this really advances in hardware that allows more lighting, higher quality textures and more polygons. But even with all of that, this isn’t looking incredibly realistic. There are games and engines that done it little more convincing
Re:Amsterdam looks *incredibly* realistic in the new Call of... by denysvitali on Saturday October 22, 2022 @09:43AM (#33298240)
Re:Amsterdam looks *incredibly* realistic in the new Call of... by synu on Saturday October 22, 2022 @10:05AM (#33298414)
This looks like a 2002 Nintendo GameCube release called like “World Baby”

(Credit https://twitter.com/cd_hooks/status/1559665074868031490)

Re:Amsterdam looks *incredibly* realistic in the new Call of... by charcircuit on Saturday October 22, 2022 @04:39PM (#33302018)
What is the point of comparing it with Horizon Worlds? The games have a different art style, have access to a different amount of compute power, and are targeting different frame rates and resolutions.
Re:Amsterdam looks *incredibly* realistic in the new Call of... by TheAngush on Saturday October 22, 2022 @10:10AM (#33298454)
> I don’t see anything super impressive that could be attributed to CoD developers. I think most of this really advances in hardware that allows more lighting, higher quality textures and more polygons.

Who do you think is making the lighting, textures, and polygons? Who do you think is coding the engine for it?