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Re:Why Rust? by HarHarVeryFunny on Tuesday October 18, 2022 @09:31AM (#33246839)
> Rust code, on the other hand, often doesn't look much more elaborate than code I write in much higher level languages

I'm curious to see an example. Could you show something written in Rust, or another "much higher level language" that you think would be messier or more difficult to write in C++ ?

Re:Why Rust? by emilern on Tuesday October 18, 2022 @09:42AM (#33246982)
The enum example in the article
Re:Why Rust? by HarHarVeryFunny on Tuesday October 18, 2022 @04:51PM (#33253736)
OK, that's an interesting language feature, but I can't say it's something that I've often wanted to do in C++. Of course C++ does have std::variant and std::any, although I'm not really a fan. I'd tend to (and have) just use a class that contains the variants and an enum to track which one, then setters and getters.

event.SetKeyPress(ch);

event.SetMouseButtonPress(pos, but); etc

...

switch (event.type) {

case EvKeyPress: ch = event.GetKeyPress();

Re:Why Rust? by HarHarVeryFunny on Wednesday October 19, 2022 @07:30AM (#33260577)
Of course the Rust features being used by that Event type are runtime polymorphism and type introspection, so another obvious C++ approach would be just to use a pointer to a virtual based class including the type, then:

switch (event->type) {

case EvKeyPressEvent:

  {

    auto kpe - dynamic_cast<KeyPressEvent*>(event)

    ...

  }

  break;

}