From your link: To get this plot I ordered all crates by unsafe code % and then plotted it, so each point on the graph is unsafe code % for a single crate.
The link is still some evidence in support of your position, given that it drops off close to the left edge, i.e., a small number of crates have a large amount of unsafe code. But it isn't nearly the smackdown of GP's position you must think it to be for you to be so aggressive toward them.
I find the statements around unsafe in Rust to generally be incorrect though, from what I can tell, it’s only ever used in quite narrow cases and not generally across the vast majority of Rust software.
Not having looked at that API specifically, it might be that they think there are perhaps different approaches to implementing the safe interfaces, and those may be best left to specific implementations for UI abstraction frameworks, like Druid.
Just speculating.
Really? I review and read a bunch of Rust code on a weekly basis from projects I might use in various contexts. I hardly ever see unsafe used, except in contexts where it is necessary like FFI.
I am pretty sure that your comment is provably false, if someone wanted to run a report on crates.io. Oh, looks like someone did, and it trends to 0: https://www.reddit.com/r/rust/comments/g0wu9b/percentage_of_...