News for hackers. Stuff that matters.
Re:First-Person Mario by samwillis on Wednesday October 12, 2022 @12:52PM (#33179688)
I think it would require one eye above the other to have depth perception in his 2d world.

Eyes can’t even be side-by-side as that axis doesn’t exist.

Having said that, the human brain is capable of reconstructing a 3d perception with only one eye through learnt understand and interpreting the picture change over time as you move. I image it’s the same for Mario, but in 2d.

Re:First-Person Mario by diob on Wednesday October 12, 2022 @01:31PM (#33180239)
Yeah, as someone with a lazy eye 3d honestly isn't much different than 2d.
Re:First-Person Mario by WastingMyTime89 on Wednesday October 12, 2022 @06:35PM (#33184616)
But eye don’t really see in 2d anyway. There are plenty of tricks involved in the vision cortex based on how your head moves and how your eye scans and accommodates for its 3d field of view. It’s far more complex than just producing a 2d image for the brain to interpret.
Re:First-Person Mario by benj111 on Thursday October 13, 2022 @03:59AM (#33188447)
>But eye don’t really see in 2d anyway

So is that a pun, a spelling error or bad english?

I want it to be the former.

Re:First-Person Mario by dspillett on Thursday October 13, 2022 @06:38AM (#33189353)
Due to various issues my eyes don't work together (I look out of one of the other depending on a mix of focal length and just what my brain randomly choses), but we get 3D information from more than just using two eyes in unison. The parallax information that two eyes allows us to infer can also be derived by movement, either of objects relative to each other or by our head movements. Ever watch a cat or other animal lift its head up a bit then resetting prior to a jump/pounce/other, even if the view is clear so they don't need to look over something? That is partly what they are doing, gaining extra accuracy by being able to do parallax computation based on information from four points (both eyes at different heights) instead of two.
Re:First-Person Mario by dusted on Wednesday October 12, 2022 @02:38PM (#33181159)
exactly, if mario had stereo vision, it'd have to be his eyes were on top of each other.. And just like how 3D games projected onto a 2D monitor are not much different from their VR counterparts, a 2D game projected into stereo 1D wouldn't be much more interesting either..

I thought about it, how our eyes are placed on the sides, probably because we're very earth-bound, and horizon lies that way and such.. It'd be really interesting if we had an additional third eye on our forehead, it'd give us a bit more detailed depth perception, but I don't think it'd be that much more useful.

Re:First-Person Mario by wellthisisgreat on Wednesday October 12, 2022 @03:09PM (#33181597)
In original Mario he does have only one eye though, and it’s on the side of his face?
Re:First-Person Mario by dfxm12 on Wednesday October 12, 2022 @03:31PM (#33181885)
No, Mario has two eyes. You can see the other when you go the other way.
Re:First-Person Mario by TuringTest on Thursday October 13, 2022 @03:32AM (#33188266)
It's the same eye, you're seeing it from the opposite side of Mario.

To have two eyes there should be some horizontal separation between them, which can't happen in 2D.

Re:First-Person Mario by rokobobo on Thursday October 13, 2022 @08:52AM (#33190303)
So his one eye goes through his face and you see it from both sides. Wonderful
Re:First-Person Mario by bmitc on Wednesday October 12, 2022 @04:57PM (#33183019)
> I think it would require one eye above the other to have depth perception in his 2d world.

Is his world actually 2D though? Or a 3D world projected down to 2D? The latter is what I would expect.

Re:First-Person Mario by tshaddox on Wednesday October 12, 2022 @08:56PM (#33185857)
The specific restrictions on his movement would seem oddly coincidental if he’s in fact in a 3D world that we just happen to be seeing projected in 2D.
Re:First-Person Mario by JauntyHatAngle on Wednesday October 12, 2022 @10:00PM (#33186278)
He can move behind some objects though, such as flags, which indicates there is more than one pixel width in that plane.
Re:First-Person Mario by ajsnigrutin on Wednesday October 12, 2022 @09:58PM (#33186257)
This does not work with going down the pipes, since he disappears "into" the pipe (so behind the front part of the pipe)
Re:First-Person Mario by astrange on Wednesday October 12, 2022 @06:49PM (#33184760)
Also, human eyes aren't passive sensors like cameras. We move them (consciously and unconsciously) to gather more info as we need it.

And we have a few unconscious abilities like seeing light polarization that can help: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4528539/

Re:First-Person Mario by bl0rg on Wednesday October 12, 2022 @07:03PM (#33184934)
Since his eyes are on the side of his head he should only be able to see the perimeter of his eye sockets, if any light managed to reach them. Mario is blind :(
Re:First-Person Mario by tomrod on Wednesday October 12, 2022 @09:18PM (#33186020)
Mario passes in front of things like backgrounds and similar. Since there is a notion of over/under, he lives in a two dimensional world.[1]

[1] https://en.wikipedia.org/wiki/Super_Mario_Bros.#/media/File:...

Re:First-Person Mario by dudeinjapan on Wednesday October 12, 2022 @10:07PM (#33186317)
What proof do you have that he isn't displacing the supposed "background" like a bacteria moving in a petri dish?
Re:First-Person Mario by tomrod on Wednesday October 12, 2022 @11:11PM (#33186714)
Calvinball rules say the volume of bushes, as a liquid, aren't compressible. Pixels are not moved, outline is overlaid by the body without surrounding the body.
Re:First-Person Mario by dudeinjapan on Thursday October 13, 2022 @02:27AM (#33187912)
Perhaps they are transmogrified?
Re:First-Person Mario by tomrod on Thursday October 13, 2022 @08:48AM (#33190273)
Then Mario is above them during the transmorgrificalization.