And remember these scenes can be modified by users and are loaded as needed.
This is not like a precooked scene in a computer game where designers spend weeks fine-tuning the lighting model.
I notice pretty much all quest apps use ambient lighting only which gives them this fake look. Some nice spotlights would do a world of good. But I guess anything better than this is just too expensive for the system.
They need to hire an better Art Director.
They need to hire an better Art Director.
They could take some polygons out of the glasses and give the characters legs at least!
Update: They are a actually doing a lot there. The lips and eyebrows are moving. It has skinned animation. When I started in the industry we were designing characters that would inanimate without skinning, everything was static like a wooden puppet.
But still I agree with the other commenters, they should have gone MORE cartoony and more simple. This is just a simultaneously creepy and goofy middle-ground.