Re:Show HN: Show HN: I made a game to improve decision-making
by marclou on Monday October 10, 2022 @10:56PM
(#33158968)
Interesting. Surely I didn't intend to solve complex decisions but it seems to work for simple options.
I discovered that users actually input options for another person, click 'Start' and ask that person to pick the decisions.
Thanks for your feedback
From a psychological standpoint, the negative outcome associated with not making a decision in the specified time needs to be greater than the fear of making the decision, otherwise it just won't happen. An animated ghost catching a cat isn't going to be enough for difficult decisions IMO.
Maybe there's an opportunity to make the game more personal, thereby increasing the negative outcome - e.g. if a user also enters the real life negative outcome of not making their decision and the game somehow shows how with each passing second that outcome becomes more likely to happen.