Re:Show HN: Show HN: I made a game to improve decision-making
by agmz on Monday October 10, 2022 @10:06AM
(#33151580)
Decision procrastination/paralysis is definitely a growing problem and I like the idea of using gamification to tackle it.
From a psychological standpoint, the negative outcome associated with not making a decision in the specified time needs to be greater than the fear of making the decision, otherwise it just won't happen. An animated ghost catching a cat isn't going to be enough for difficult decisions IMO.
Maybe there's an opportunity to make the game more personal, thereby increasing the negative outcome - e.g. if a user also enters the real life negative outcome of not making their decision and the game somehow shows how with each passing second that outcome becomes more likely to happen.
I’m Marc and I build games to solve real-world problems.
Problem: more choices make us less likely to take action. We overthink and can’t decide.
Solution: the game incentives you to make a decision quickly in order to save the cute cat from the overthinking monster.
The app is quite simple. It’s made of NextJS/React/TailwindCSS/MongoDB. The game part is made using the HTML canvas API.
I’m here reading all the comments and suggestions to improve the game!
From a psychological standpoint, the negative outcome associated with not making a decision in the specified time needs to be greater than the fear of making the decision, otherwise it just won't happen. An animated ghost catching a cat isn't going to be enough for difficult decisions IMO.
Maybe there's an opportunity to make the game more personal, thereby increasing the negative outcome - e.g. if a user also enters the real life negative outcome of not making their decision and the game somehow shows how with each passing second that outcome becomes more likely to happen.
I discovered that users actually input options for another person, click 'Start' and ask that person to pick the decisions.
Thanks for your feedback