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Re:Why 23.976 and not 24 FPS? by wruza on Sunday October 09, 2022 @09:31PM (#33146932)
Numerous examples in early digital era as well, see e.g. fast inverse square root, cga color hacks (also entire demoscene) and endless tricks in software that has been outrunning hardware for a while.

Later these were declared wrong, considered harmful, having bad smell, not passing code review and it all became a boring task of combining lego blocks. Sure these analog guys had insane tricks in their sleeves, but our “collective industry” would probably stigmatize them immediately if met today.

Re:Why 23.976 and not 24 FPS? by eru on Sunday October 09, 2022 @09:52PM (#33147049)
Different circumstances call for different trade-offs.
Re:Why 23.976 and not 24 FPS? by devmor on Monday October 10, 2022 @06:33AM (#33149769)
Exactly. Their era called for getting things done no matter how. Our era calls for iterability.