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Re:SimulaVR Has Been Subpoenaed by Meta Platforms, Inc by vineyardmike on Thursday October 06, 2022 @02:14PM (#33111864)
I’m a lot less important than Ben but just wanted to +1 that it’s pretty compelling use case once experiencing it. It’s not there yet, mostly due to resolution issues and long term comfort issues, but it’s close enough to show it’s absolutely viable.

I bought the quest2 since it was cheap as a pandemic entertainment device and while I never play it, I regularly wish for a VR monitor (eg a high res nreal air)

Re:SimulaVR Has Been Subpoenaed by Meta Platforms, Inc by random314 on Thursday October 06, 2022 @05:13PM (#33114178)
What about loss of facial expressivity? I guess whispering to your neighbor works a lot better. And how is the whiteboarding experience?
Re:SimulaVR Has Been Subpoenaed by Meta Platforms, Inc by Karrot_Kream on Thursday October 06, 2022 @07:31PM (#33115535)
A lot of Quest games can actually turn audio into mouth movements on an avatar. I play Walkabout Mini Golf with my friends a lot and it's incredible how natural the mouth movements seem to match my friends' speech. I'll turn to them complaining about par on a hole and I'll see them speak in response.

The new Quest headsets are supposed to have some features for facial expression tracking for exactly this reason. But yeah, no doubt there's still a ways to go for the experience to be worthwhile.

Re:SimulaVR Has Been Subpoenaed by Meta Platforms, Inc by onepointsixC on Friday October 07, 2022 @02:36PM (#33125253)
I think that Meta actually has facial tracking in one of their VR Headsets. They published a bunch of preliminary demos of stuff in video form a few months back, it's worth checking out.