An IGN article breaks down the replacement kit parts that were, presumably, offered with a profit baked in. https://www.ign.com/articles/ifixit-replacement-parts-steam-...
It seems like the biggest reasons we have such restrictive business deals around media (movies/music/etc) is because of the gigantic publishing companies that got the chance to grow throughout the media boom and who are now absolutely terrified by the fact that they are not needed.
As gaming budgets and revenue have been increasing over the past couple decades, I think what I just realized is that we might be seeing game publishers following the exact same trajectory.
That in another decade or two it could be game publishers who are sitting on top of piles of contracts, using their lawyers to try to sterilize the gaming landscape because they are terrified of losing their positions. They could even make deals with “the old guard” and lock down all entertainment under one umbrella...
Terrifying thoughts.
They got me. I went and bought a new TV. Not a Sony, but aggregate demand still affects prices.
This is only the case for when the console gets released. The hardware stays fixed through it's life span and the cost of old tech either gets more efficient, the manufacturing process becomes more efficient, or the parts get cheaper. (With exceptions to disasters that spike ram production or halt chip production)
Hardware Refreshes: I'm sure someone is going to mention that. Those are pretty much entirely new console releases .. but you rarely ever get to take advantage of the new performance improvements.
No one, not even Sony, can build PS5-class hardware and sell it at a profit for $500 at retail... not at launch time, and not on the last day of the product life cycle. Attach rate isn't everything in the console business, it's the only thing.
https://www.polygon.com/platform/amp/2014/5/23/5744344/ps4-a...
> From a profitability perspective, PS4 is also already contributing profit on a hardware unit basis, establishing a very different business framework from that of previous platform businesses.
[1] - https://www.pcmag.com/news/sony-says-499-ps5-no-longer-sells...
https://www.tomshardware.com/news/playstation-5-refresh-boas...
After it took Sony way too long to get PS3 sales profitable, they said "no more" and made sure PS4 and PS5 sales were profitable within a year of release, just like the PS1 and PS2 were.
Xbox is sold "at a loss" only because Microsoft is still accounting for the massive cost incurred by RRoD failures, not that they're losing money per-unit.
Nintendo only ever sold the Wii U and 3DS at a loss for any real amount of time (and the Virtual Boy was a money pit if you count that.)
So yeah, that's basically only true for the 7th gen consoles, because the PS3 was overdesigned and Microsoft was willing to spend money like water to break into the market, then not sour their lead because of RRoDs.
There were consoles, for example the original Xbox, that while inferior to the counterpart had success only because the modding community and homebrew software that you could have used on them. To the console manufacturer opening up (like how Microsoft is slowly doing) to homebrew software is in the end a good thing, not a bad one.
Or rather it's weird to call the platforms plagued by barely legal artificial deprivation of digital liberty 'lawful'.
Do want to clarify, I personally don't think it's the right play overall, but it's the play Sony, Microsoft and Nintendo have been making for years. Now let's look at Valve.
Valve took their distribution platform, which already runs in lawless country on the largely unrestricted platform of PCs, and made a console experience for that with Steam Deck. Valve isn't incentivized to lock down the Deck any more than a PC is locked down, which is to say not very much at all. As a result, they can much more easily advocate for Right to Repair, modding, software customization, the works, because their existing market dominance as the biggest PC games distributor gives them that weight to throw around.
I'm happy that Valve isn't locking down Deck to customization in anticipation of shifting winds to get folks to target the platform, but we really can't call this an apples-to-apples comparison. Two very different companies with two very different histories of deal making with game publishers having latitude to do two very different styles of hardware control.