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Re:Why modern software is slow by iainmerrick on Friday September 30, 2022 @03:40AM (#33032094)
Comparing the loading time of a website to the frame render time of a console game hardly seems fair.

Plenty of websites scroll at 60fps or 120fps just fine (and those that don’t definitely deserve to be criticised).

How many console games can load from scratch in only a few seconds?

Re:Why modern software is slow by maccard on Friday September 30, 2022 @04:11AM (#33032297)
This is a reasonable point, _but_ how much data do games need to load versus a website. Using Twitter as an example, when I open it I can see 4 tweets. Assuming each tweet is 1MB (for easy math), I have a 500Mb WiFi connection, I should be be able to do 100 tweets in under a second. Meanwhile most/many games are pulling in gigabytes of data in textures and audio data. Spiderman on PS5 is under 15 seconds from the home screen to being in game, playing which is about how long it takes for the Facebook mobile website to load.
Re:Why modern software is slow by isbvhodnvemrwvn on Friday September 30, 2022 @08:22AM (#33033903)
Comparing latency and throughput of local and remote assets says nothing.
Re:Why modern software is slow by emsy on Friday September 30, 2022 @04:08AM (#33032278)
Your comparing gigabytes of data to a few MB. Now that hardly seems fair.