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Re:Why modern software is slow by ehnto on Friday September 30, 2022 @12:31AM (#33030964)
You might be underestimating modern games a bit I feel, but as well game engines usually have editors just as complex as a DAW. Yet both games, game engine editors, DAWs and all the examples you mentioned all run vastly more performantly than many modern simple pieces of software. Which tells us that performance is possible regardless of domain if we build properly.
Re:Why modern software is slow by PaulDavisThe1st on Friday September 30, 2022 @12:49AM (#33031095)
Yes, but the editors are (to the best of my understanding) not written using the same software techniques as the games themselves.
Re:Why modern software is slow by byw on Friday September 30, 2022 @01:49AM (#33031432)
Don't know about the others, but I think Godot's editor is built using its own in-game UI system.
Re:Why modern software is slow by HideousKojima on Friday September 30, 2022 @10:15AM (#33035117)
And Godot's editor is very snappy and responsive
Re:Why modern software is slow by PJB3005 on Friday September 30, 2022 @04:16AM (#33032338)
UE5's editor is completely built in the engine's native UI toolkit, Slate.
Re:Why modern software is slow by ehnto on Friday September 30, 2022 @01:21AM (#33031301)
No not all of them. The godot game engine editor is built in the godot game engine though so that is interesting.